Version 0.4 Update


Hi everybody,

I worked on the new update for Extreme Pilot Training for a little bit.

I believe it (hopefully) adds lots of fun and new ways of playing the game.

Changelog:

  • Add 2 new Annoyances
    • Annoyance modules cannot be completed but the pilot instead needs to interact with them regularly to keep the plane from crashing
    • Control Wheel Module
      • The pilot needs to pull the control wheel back, otherwise the plane starts to sink faster. After a few seconds the control wheel might start to slowly drift forwards again though...
    • Announcements Module
      • The passengers feel more comfortable if they hear the pilot make in-flight announcements from time to time. If the pilot fails to do so, they might destroy an engine out of fear.
      • The pilot needs to press the 6 buttons (each labelled with one word and possibly punctuation) in the correct order to make a valid announcement.
  • Add a digital clock to the cockpit display
  • Fix several code warnings and make things a bit more maintainable
  • Add page numbers to the manual
  • Improve manual formatting
  • The old Symbols module has been split up into 2 modules: Symbols and Numbers


    • I was not really happy how RNG-heavy the Symbols module was (describing numbers was way easier than describing foreign characters), and I think the calculation stuff made things a bit cumbersome for describing symbols...
    • Now there are 2 separate modules:
      • The Symbols Module
        • Features 4 of 26 different completely new symbols. The symbols only need to be pressed in the order of their values, no need to multiply anything.
      • The Numbers Module
        • Features the digits 0 to 9, each digit has a different number value, this value needs to be multiplied with its positional factor, and then pressed in order.
  • Add the ability for modules to override the camera position (e.g. for the control wheel module)
  • The Switches Module now has font sample in the regular font of the selected font family at its side. 
    • i.e. if it uses the Handwritten font, there's a small label in non-bold, non-italic Handwritten font at it's left side, hopefully this makes it a bit easier to judge whether text is bold or italic.
  • Fix a bug where the music track could go out of bounds if user did not restart level or take some other action soon after completing/failing a level

I hope you will enjoy these new changes to the game. Please let me know if you have feedback, or simply if you played the game, I always love to hear that people play the game. 

Thanks for reading and have a great day!

- Flo

Files

Instructor's Manual 790 kB
Mar 27, 2024
ExtremePilotTraining_v0.4_Win64.zip 38 MB
Mar 27, 2024
ExtremePilotTraining_v0.4_Linux.zip 36 MB
Mar 27, 2024

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