I like how you made the ship to accelerate via mouse position in relation with the ship position...Took me some time to figure it out but once I did that I was forever known in the Milky-Way galaxy as the: Blueberry_Gobbler. :) would be nice to have some sort of events like meting and talking to an alien and perhaps play a little game with him. Music is nice but after I while it starts to get annoying.
Hi, thanks for playing! :) Some story elements would definitely have been cool, however, it wouldn't have fitted into the 3 hour development time limit I had. Yeah, the music was kind of rushed. But glad you liked the game, Blueberry_Gobbler haha!
Nice bright 8 bit graphics! TBH, we found it challenging to control the ship... going faster just plowed us into the spacetime of an orange asteroid! Did you compose the music?
Hi, thanks, I used the Game Boy Color Type1 color palette. :)
Yeah, it can be kind of hard. I guess the main problem is that the speed depends on how many pixels the mouse cursor is away from the screen center, so if you have a 4k monitor and play in fullscreen you'll have a harder time handling the space ship compared to a Full HD screen. I'll have to look into that, not sure though if I am allowed to update the game yet.
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I like how you made the ship to accelerate via mouse position in relation with the ship position...Took me some time to figure it out but once I did that I was forever known in the Milky-Way galaxy as the: Blueberry_Gobbler. :) would be nice to have some sort of events like meting and talking to an alien and perhaps play a little game with him. Music is nice but after I while it starts to get annoying.
Hi, thanks for playing! :) Some story elements would definitely have been cool, however, it wouldn't have fitted into the 3 hour development time limit I had. Yeah, the music was kind of rushed. But glad you liked the game, Blueberry_Gobbler haha!
Nice bright 8 bit graphics! TBH, we found it challenging to control the ship... going faster just plowed us into the spacetime of an orange asteroid! Did you compose the music?
Hi, thanks, I used the Game Boy Color Type1 color palette. :)
Yeah, it can be kind of hard. I guess the main problem is that the speed depends on how many pixels the mouse cursor is away from the screen center, so if you have a 4k monitor and play in fullscreen you'll have a harder time handling the space ship compared to a Full HD screen. I'll have to look into that, not sure though if I am allowed to update the game yet.
Yes, in like 5 minutes in Bosca Ceoil, haha.
Cool! I love the way you can influence time, by changing the distance between your mouse and the spaceship, that's a great idea!
Thank you! :) Yeah, to be honest I am surprised myself that I managed to get it working withing 3 hours.
Great! The mouse input logic is particularly successful.
Thanks a lot :)