Nonogame
A short Nonogram puzzle game with a few handmade levels or the option to play randomly generated levels. The project is not finished but still playable with 13 levels.
Controls:
- Use your mouse to navigate menus
- In the Campaign, click on the '?' tiles to start an unsolved Nonogram
- Sometimes this is a bit buggy and you have to change the position where you click
- Nonogram controls:
- WASD to move
- Mouse wheel to zoom in or out
- Left click to fill or unfill cells
- Right click to cross out or remove crosses of cells
- Middle mouse click to mark cells/unmark them
Tip: In the campaign, start with the smaller question marks, as they are easier levels.
Disclaimer: MacOS and Linux build have not been tested.
Status | On hold |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Centi Games |
Genre | Puzzle |
Made with | Unity |
Tags | Casual, griddler, Nonogram, Picross, Simple |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Color-blind friendly, High-contrast |
Download
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Click download now to get access to the following files:
Nonogame for Windows 64 bit 28 MB
Nonogame for Linux (untested) 29 MB
Nonogame for macOS (untested)
Development log
- Release of Nonogame Prototype VersionSep 30, 2022
Comments
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When I click on a level that I have already completed, the text is not centered and is partially outside the text box
oh, yeah, sorry about that. The game is in a prototype stage, and I probably will not continue working on it to be honest, but thanks for letting me know anyway in case I change my mind!
One of the campaign levels(the frontmost one) appears to have multiple solutions.
I inputted the following and it greyed out all numbers without solving
0011110000
0100111000
0001011100
0000100110
1000000010
1001111010
1010000110
1000000110
1100010101
0010000110
Oh!! You are totally right, that level has multiple valid solutions apparently, but the game only recognizes one. I am very sorry for this, didn't notice it during play-testing. Thanks for playing and informing me about it though! Also this shows that some sort of labeling of the levels is kind of necessary.